Therefore it seems that Matrox doesn’t really have much to show with the G Before we take a look at the 3D performance using 3DMark Profession and Quake3, here’s the test system. The cable has two outputs. The Millenium G which I’m looking at today is aimed squarely at the business user. Basically the hardware supports a full triangle setup and acceleration engine and up to date rendering features just it’s not as quick as any recent hardware as we’ll find out. If you notice, the G has the latest implementation of Matrox’s DualHead technology. First off, a quick look at the highlights and features that most people identify with.

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Times have changed however. The application functions like an instant messaging program but instead of text, you see the HeadCasting accelerated 3D head talking to you. Introduction Anyone monitoring the current consumer graphics market, especially in relation to gaming and 3D performance will notice that Matrox haven’t been a large player in that particular market for a while.

The 3D performance was poor, 2D performance is matched by current cards and DualHead is done on other cards too now.

Matrox Graphics – Products – Graphics Cards – G-Series

Lets take a peek 5g50 the hood and see what hardware the card has 3D wise. We can see that gaming is not the cards strong point at all sadly.

The card definitely has a place in the market as a niche product and the HeadCasting technology does have a use, albeit fairly limited, in business applications and is something Matrox should persue.


The G isn’t a step ahead of the rest any more when it comes to the 2D image quality. The G makes use of its vertex and pallete skinning engine to support hardware skinning and vertex shading for supposedly phot realistic heads.

It’s just not a gamers card sadly but will no doubt appeal to some of you for the other features. millenuim

Matrox Graphics – Products – Graphics Cards – G-Series – G PCIe

By reading this site you agree to our cookie policy. Remembering that the 2nd head can be a digital output or a TV and you have an excellent video playback solution. The system would still be card limited even on an XP or lower. DualHead is also not a novelty any more. The head is animated according to narrated audio. If you notice, the G has the latest implementation of Matrox’s DualHead technology.

While it would be nice if the card was a full DX8 part and managed to perform very well in 3D applications, that’s simply not the case. Marrox cards strengths lie elsewhere. For me, personally, the technology is useless and redundant. This DigiMask is then used by the HeadCasting engine on the chip in a variety of other software applications to bring the head to life.

Lets take a look at the formal specification. However, for business users willing to invest in the technology, it milleium have benefits. In the G incarnation, the DualHead technology is taken to the next step. The software transmits the HeadCasting data back and forth over the network and the HeadFone software animates the talking head at the other end milenium the HeadCasting engine on the G The underlying hardware is a highly capable DVD playback solution and the software layered on top is excellent.


Therefore it seems that Matrox doesn’t really have much to show with the G This isn’t intended to embarass mstrox Matrox in anyway, it purely serves to highlight that the G is not a gamers card. Hopefully we’ll see Matrox back soon with new card since one less player in the performance card market means less competition which only harms the consumer.

Matrox G550 Low Profile PCI

Matrox arguably pull it off better than the rest with DVDMax especially standing out as a great feature on the G also mahrox on the older GHydraVision from ATi is a good solution and is milleniun on a lot of their cards. The hardware doesn’t run the Nature test due to a lack of hardware acceleration for the features the test needs.

HeadCasting is a technology supported by the G processor that animates a fully 3D, skinned, talking head.

You use a technology and software application called DigiMask. Just remember that it’s not a gaming card. The card struggles playing Quake3 with everything on and the Gainward Ti ends up being over 8 times faster at x If we think back quickly to the HeadCasting engine, you’ll remember I mentioned the card did vertex shading and vertex manipulation in hardware.

You can select a range of prefabricated heads or import your own DigiMask.